How it plays
Plan it. Run it.
Watch it solve.

Six pieces
Small parts.
Big ideas.
A new piece arrives every few chapters, so the puzzle keeps changing shape all the way to level 500.
Direction
Points a line where you want it to go. Tap to turn.
Wall
Blocks a cell, so the line has to turn around it.
Delay
Holds a line for a few steps while the others move on.
Rotator
Turns a line a quarter turn, clockwise or back.
Splitter
Forks one line into two that grow side by side.
Portal
Enter one, come out of its twin on the next step.
Every screen
Made for iPhone, iPad
and iPhone Duo.
The board is laid out for each display, folded or unfolded, portrait or upside down. Bigger screen, same calm.

iPad

Built to last
Hours of puzzles.
Zero pressure.
- 500
- levels, each one checked solvable
- 20
- chapters, from First Light to Final Move
- 6
- pieces that change how you think
- 10
- languages, from English to 日本語
First LightTwo SparksCrossroadsStone WallsDetoursBreatherJust in TimeThree ColorsRoundaboutPinwheelFork in the RoadSproutsGatewaysRelay RaceCirclesNo-Go ZoneGearsSwitchyardLike ClockworkFinal MoveFirst LightTwo SparksCrossroadsStone WallsDetoursBreatherJust in TimeThree ColorsRoundaboutPinwheelFork in the RoadSproutsGatewaysRelay RaceCirclesNo-Go ZoneGearsSwitchyardLike ClockworkFinal Move
- No timers
- No lives
- Undo and rewind anytime
- Music & haptics on every move




