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All 20 Tickshift chapters: what each one brings, from First Light to Final Move

Tickshift’s 500 levels come in 20 chapters of 25. The full list, where each new piece appears, and what makes the later chapters harder.

A filled Tickshift board in green, yellow and red beside an iPhone showing a late level.

The chapters

  1. 01First Light1–25
  2. 02Two Sparks26–50
  3. 03Crossroads51–75
  4. 04Stone Walls76–100
  5. 05Detours101–125
  6. 06Breather126–150
  7. 07Just in Time151–175
  8. 08Three Colors176–200
  9. 09Roundabout201–225
  10. 10Pinwheel226–250
  11. 11Fork in the Road251–275
  12. 12Sprouts276–300
  13. 13Gateways301–325
  14. 14Relay Race326–350
  15. 15Circles351–375
  16. 16No-Go Zone376–400
  17. 17Gears401–425
  18. 18Switchyard426–450
  19. 19Like Clockwork451–475
  20. 20Final Move476–500

How the difficulty grows

StageWhat changes
First chaptersOne or two lines, direction arrows, small boards
WallsBlock a cell so a line turns where you want
DelaysTiming: let one line pass before another
RotatorsTurn a line a quarter turn as it passes
SplittersOne line becomes two
PortalsA line jumps across the board
Final chaptersEvery piece together, up to four lines at once

Why chapters of 25

Twenty-five levels is long enough to explore an idea from easy to tricky, and short enough that a new idea always feels close. Finishing a chapter shows a chapter-complete screen before the next one begins.

A solved late-game level with every cell filled.
From the gameA late level, solved: every cell filled with no collisions.

Getting through the later chapters

The pieces never change the rule, so when a level looks impossible, go back to basics: count the cells, start with the corners, and follow each line step by step. The strategy guide has seven ways in, and every piece explained covers the tools.

Questions

How many levels and chapters does Tickshift have?

500 levels in 20 chapters, 25 levels each, from First Light to Final Move.

When do new pieces appear?

Every few chapters. You start with arrows; walls, delays, rotators, splitters and portals arrive in turn, and the last chapters combine them.

Is the last chapter very hard?

It is the hardest, mixing every piece with up to four lines at once. Every level was checked to be solvable.

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